led by Professor Ian Greener
A good way to share your research (or teach it!) is to make an interactive game based around them. This session uses ‘Twine’, a free tool for telling interactive, non-linear stories and publishing them on the web, to both demonstrate how to make such a story, as well as teaching participants the basics of the tool so that they can make their own. It therefore combines both thinking and instruction on how results can reach a wider audience, with some tuition on basic coding.
Participants will see the workshop leader’s ‘health policy game’ (as well as other examples) demonstrated to them, before moving to see the underlying code used to construct the games. The session will be a mix of short instructor-led sessions followed by workshops where participants will have the chance to begin to make things and to share their ideas for how they might makes games from their research.
Participants will need to bring a laptop with Twine installed.